Lili's Lilipad Warhammer

Legendary Weapon | Requires Attunement

A heavy, sturdy, Warhammer.  The Adamantine faces of which are in the shape of large lily pads.  There are vines carved into willowwisp handle and it is dotted with amber pustules along it’s length.  It glows and pulses with a faint green light.

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

In addition, this hammer has 3 charges and regains all expended charges daily at dusk. When you hit a creature or object with the hammer, you can expend 1 of its charges to magically release some of the corrosive acid. When you do, if the target is Large or smaller, that target takes a -1 penalty to its AC that lasts for 1 minute. At the end of your next turn, you can expend an additional charge on the target increasing the AC penalty, up to maximum of -3 for large or smaller targets.

If the target is Huge or Gargantuan, it takes this penalty after you expend either 2 or 3 charges in this way, respectively. This hammer deals an extra 1d6  Acid damage to any target it hits for each -1 penalty to AC it has in this way.

Twice Per short Rest, as an action, you can throw the hammer up to 60 ft. at a target, regardless of hit or miss, the hammer will magically return to your hand.  Damage is equal to a normal hit.  Throwing the hammer afterwards acts as normal and will not return to you.

*When wielded by a Large or bigger character, the Warhammer deals 1 extra hit dice per size category.

The Chromatic Quiver

Legendary Weapon | Requires Attunement

Crafted from the hide of a several dragons and studded with glowing gemstones, this quiver hums with latent power. When you reach for an arrow, one of the gems briefly flashes with vibrant color.

This quiver provides an endless supply of non-magical arrows with broad headed tips that deal an extra 1D4 piercing damage. Additionally, the quiver holds 12 magical charges that are restored each day at dusk.

When you make a ranged attack with a bow or crossbow, you can expend one charge to create a magical arrow. When you do so, you infuse the arrow with a damaging energy of your choice: Piercing, Slashing, Bludgeoning, Elemental, Radiant, Necrotic, etc.  On a hit, the arrow deals an extra damage of the chosen type in addition to a normal arrows damage.

After all 12 charges are expended, you can only draw non-magical broad head arrows from the quiver until the next dusk.

Magical Hat

Legendary Weapon | Requires Attunement

Info